Henry’s Design – Day 10

Henry is 12 years old. He and his dad sat in on last Thursday night’s CCCKC meeting when we discussed the Science City Giant Labyrinth project. Henry came away with some creative thoughts about how we could build this contraption.

Closing In On Fasteners – Day 9

1.30.2009 (Friday) –  Day 9 –
Finding just the right type of fastener can be a time consuming task. Over the last two or three days, Bob and I have been going back and forth about how we will attach both halves of the game platform without gaining access to the inside when tightening any fasteners. [...]

Labyrinth Simulation – Day 8

Jestin showed off his Labyrinth simulation program written in OpenGL on Linux. Game programming for simulation is something many of us are interested in. Looks like an XNA study group is about to form at CCCKC.

Logistics – Day 7

Working through many logistics that feels like I’m walking a tight rope. Many FIRST Robotics high school students are going through the same things now too.

Robotic Labyrinth Build – Day 6

Making progress on the design of the Robotic Labyrinth for Science City

Soccer Ball Return – Day 5

Progress continues on the robotic labyrinth build out. We’re getting help from a metalsmith’s union apprentice training program and the stepper motor controllers are being reworked for larger motors. I’m working on locating possible materials to use for the soccer ball return.

Game Platform Planning – Day 4

Several hours were spent Sunday afternoon testing vacuum bagging techniques and game platform planning for Science City’s Robotic Labyrinth game.

Conceptual Planning – Day 3

Planning meeting to discuss concepts for building a robotic labyrinth game for Science City.

Open Design, Open Collaboration – Day 2

Building the Robotic Labyrinth game for Science City is as much an experiment in social media as an effort to build the game itself.

Exploring Concepts – Day 1

You can do big things with an Arduino and the feeling you get when it works is incredible. The Arduino’s bring developing with microcontrollers to the average person.