Progress With Alibre – Day 34

2.24.2009 (Monday) – Day 34 –

Alibre CAD accommodates the best of both worlds when working in 2D or 3D sketch mode. So much of the way it works just feels natural. That doesn’t mean I’m not struggling to find some features but when I learn the procedure is makes sense.  For instance, I’m used to specifying accurate positions for drawing elements as I place them in other CAD systems. With Alibre I sketch out the general shape first then through the use of dimensions the drawing starts transforming into the precise figure I’m wanting. To top it off, these dimensions can be entered in the form of equations that allow the entire part to be resized by changing a few constraining dimension values.

Labyrinth Game Platform Corner Closeout.

Labyrinth Game Platform Corner Closeout folded and unfolded.

Designing in the Sheet Metal Workspace is almost magical by creating folded parts from out of thin air. When you identify a surface then an edge where the bend takes place the folded part just appears. When you create a new sheet metal part you should review the properties settings to specify the material type and thickness you’re working with. You can adjust the K-Factor value associated with the material so it accurately includes any additional material needed to represent an acutal bend properly. Once everything is folded up as in the Labyrinth Game Platform’s Corner Closeout shown above you can unfold everything to get the sheet size and pattern to construct the part from.

My first attempt at modeling the corner closeout piece is close to the part I’m wanting to build but still needs some work. I have a couple of end pieces with chamfered corners that aren’t wanted. I still have some things to learn about controlling the chamfer tool or learning a different way to remove material from the part.

Read on, check out: Day[98] = 4.29.2009
Yesterday, check out: Day[33] = 2.23.2009
Or start from the beginning: Day[0] = 1.21.2009

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Labyrinth Base CAD Design – Day 15

2.5.2009 (Thursday) –  Day 15 –

Labyrinth Base Design

Labyrinth Base Design

Discussing the labyrinth base design

Discussing the labyrinth base design

Tom is working with Jay Lind of The Apprentice & Journeyman Training Fund of Sheet Metal Workers Local Union No. 2 to get the Robotic Labyrinth base designed and built. This is a training facility located in Raytown Missouri.

The students work on community service projects as part of their training and will be building the base supporting the labyrinth game platform.

Jay took us on a tour of the facility showing us the work areas and their CAD  room. Tom requested a few minor changes to the design.

The design shown above is for the main shaft holding the platform. Leg extensions to keep everything from toppling over are not shown in the drawing.

Sheet Metal Workers Training Facility

Sheet Metal Workers Training Facility

CCCKC Weekly Meeting

With all the excitement of our first meeting in the new Underground Lab we still had time to discuss the labyrinth project too. I’m excited about the work Jestin and Ax0n are doing to get an embedded linux platform up and running.

Read on, check out: Day[16] = 2.06.2009
Yesterday, check out: Day[14] = 2.4.2009
Or start from the beginning: Day[0] = 1.21.2009

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